Google I/O 2013 - High Performance Audio
Glenn Kasten, Ian Ni-Lewis, Raph Levien
Itâs not that hard to play a background soundtrack in your mobile game app, or to play short clips of sound in response to user actions. But how about responsive reliable audio, that doesnât glitch, works well across a range of devices, and doesnât eat up your userâs battery? Oh, and is lower latency too? It turns out thatâs not so easy. Weâll share our own experiences with the Android platform and apps, discuss the problem areas and the work weâve been doing in the platform, and give some techniques you can apply now in your own apps. We assume youâre familiar with OpenSL ES and audio terminology.
For all I/O 2013 sessions, go to https://developers.google.com/live
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