TouchMarks I: Smartphone Touchscreen Latencies
Last week, Apple released the iPhone 5C and iPhone 5S. As soon as these devices hit the streets, they’ll invariably be benchmarked. Nowadays, we have benchmarks for mobile CPUs , GPUs and even repairability . However, when we talk about responsiveness, our reviews are much more qualitative and subjective.
As a technology platform focused on low-latency streaming of apps from the cloud to mobile devices, Agawi’s 15 person team has been thinking, breathing and dreaming response time (also known as latency) on mobile for the last 3 years. Since every few milliseconds of latency reduces the responsiveness of the app being streamed, we have focused on relentlessly identifying, measuring and eliminating latency to make streaming applications to mobile devices as responsive as possible.
Today, our latency experts are using their knowledge to introduce the first quantitative and objective benchmark of app response times: TouchMarks. By introducing TouchMarks to the market, we hope to bring more rigour to discussions around touchscreen response times, device lag, streaming latency and other topics related to how responsive an application feels on a mobile device. We’ll define some terms in the space so when we talk about response times, we’re all talking about the same thing. We’ll also try to bring to light all the sources of latency that many people and companies are unaware of so they can improve their products taking them into account.
The hardware and software behind TouchMarks will be open sourced so that others can replicate our results, improve TouchMarks and use these tools to improve the responsiveness of their products and services.
http://appglimpse.com/blog/touchmarks-i-smart-phone-touch-screen-latencies/
As a technology platform focused on low-latency streaming of apps from the cloud to mobile devices, Agawi’s 15 person team has been thinking, breathing and dreaming response time (also known as latency) on mobile for the last 3 years. Since every few milliseconds of latency reduces the responsiveness of the app being streamed, we have focused on relentlessly identifying, measuring and eliminating latency to make streaming applications to mobile devices as responsive as possible.
Today, our latency experts are using their knowledge to introduce the first quantitative and objective benchmark of app response times: TouchMarks. By introducing TouchMarks to the market, we hope to bring more rigour to discussions around touchscreen response times, device lag, streaming latency and other topics related to how responsive an application feels on a mobile device. We’ll define some terms in the space so when we talk about response times, we’re all talking about the same thing. We’ll also try to bring to light all the sources of latency that many people and companies are unaware of so they can improve their products taking them into account.
The hardware and software behind TouchMarks will be open sourced so that others can replicate our results, improve TouchMarks and use these tools to improve the responsiveness of their products and services.
http://appglimpse.com/blog/touchmarks-i-smart-phone-touch-screen-latencies/
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