Qualcomm’s in-house game studio will produce one Android title per year
Earlier this month Qualcomm launched their GameCommand application into the Android Market to showcase all the titles that are optimized for their Snapdragon devices. The app couldn’t be installed on non-Snapdragon devices and the design of the layout was rather uninspiring, but Qualcomm is investing a lot of resources to make sure that GameCommand is a success.
Recently we had the opportunity to sit down with Dave Durnil, Director of Advanced Content and Gaming at Qualcomm, who provided a quick walk-through of the app and talked about the future of the program. He told us that the next version of GameCommand is already in development and it should launch next month around the time of Mobile World Congress. New features include the ability to add custom RSS feeds to the news reader, a landscape layout for tablets, and new filters to sort games by category, publisher, and more.
Dave also told us that Qualcomm now has an in-house studio dedicated to making Android games for Snapdragon devices. We don’t know the exact size of the team, but we were told their goal is to release one flagship title per year. Their first game will be a full blown sequel to the mini-game Desert Winds.
GameCommand already boast over 100 titles, which is more than NVIDIA’s Tegra Zone. Not every game is a blockbuster, but Qualcomm has already made deals with Gameloft and EA Mobile to release exclusive titles. Both Gameloft and EA Mobile were originally listed as partners for Tegra Zone, but we never saw any games come from that.
Qualcomm actually shipped more mobile GPUs than anyone else last year (thanks to the integrated Adreno GPU found in Snapdragon), so developers have a lot of reasons to target Snapdragon devices. GameCommand has yet to crack 5k installs, but if Qualcomm refines the app and pumps out some exclusive titles they might be able to catch up with NVIDIA’s Tegra Zone (currently 1 million+ installs) this year.
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