n64iphone - iPhone 3gs & iPod Touch 3rd Gen N64 emulator - mupen64plus port
Hello from ZodTTD of http://www.zodttd.com
Today I bring to you a work in progress video of my latest emulator port I titled n64iphone. n64iphone is a Nintendo 64 emulator currently designed for the iPhone 3gs and iPod Touch 3rd Gen. It is a port of mupen64plus along with Ari64's ARM Dynarec, and Adventus / Orkin's OpenGLES GPU. Since the graphics processing unit (GPU) code is written with the OpenGL ES 2.0 specification, it limits the devices able to be used to the iPhone 3gs and iPod Touch 3rd Gen as of the current Apple lineup.
As said this is a complete work in progress video. I will continue to show development as the port progresses. At the time of writing this I still need to implement:
- Controller plugin (WiiMote / hardware support will come first oddly enough)
- Sound plugin (Can affect performance once enabled)
- Screen scaling & rotation
- ROM selection screen & my usual emulator's layout
- Improve compatibility a bit as I most likely made a bug or two in the dynarec port
Note that performance can be improved from what is currently shown here. I am using NO frameskip. I also am not using all the assembly for vector math within the GPU currently. Sound and controlling the emulator aren't within this video as I still need to implement sound & controller plugins.
Current testings as far as I can tell show:
Mario Kart 64 runs real well.
Mario 64 runs real well.
Smash Bros has a graphical glitch where eyes are missing on characters. Perhaps this is due to a bug made in the dynarec porting I did.
Legend Of Zelda - Ocarina Of Time runs a bit too slowly but turning on frameskip should help fix that.
Today I bring to you a work in progress video of my latest emulator port I titled n64iphone. n64iphone is a Nintendo 64 emulator currently designed for the iPhone 3gs and iPod Touch 3rd Gen. It is a port of mupen64plus along with Ari64's ARM Dynarec, and Adventus / Orkin's OpenGLES GPU. Since the graphics processing unit (GPU) code is written with the OpenGL ES 2.0 specification, it limits the devices able to be used to the iPhone 3gs and iPod Touch 3rd Gen as of the current Apple lineup.
As said this is a complete work in progress video. I will continue to show development as the port progresses. At the time of writing this I still need to implement:
- Controller plugin (WiiMote / hardware support will come first oddly enough)
- Sound plugin (Can affect performance once enabled)
- Screen scaling & rotation
- ROM selection screen & my usual emulator's layout
- Improve compatibility a bit as I most likely made a bug or two in the dynarec port
Note that performance can be improved from what is currently shown here. I am using NO frameskip. I also am not using all the assembly for vector math within the GPU currently. Sound and controlling the emulator aren't within this video as I still need to implement sound & controller plugins.
Current testings as far as I can tell show:
Mario Kart 64 runs real well.
Mario 64 runs real well.
Smash Bros has a graphical glitch where eyes are missing on characters. Perhaps this is due to a bug made in the dynarec porting I did.
Legend Of Zelda - Ocarina Of Time runs a bit too slowly but turning on frameskip should help fix that.
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