Gameloft: Results for the First Half of 2010
- 11% Sales Growth
- Current Operating Income of EUR5.8M, up 29%
- Net Profit of EUR5.3M, up 140%
- Net Cash of EUR25.9M
2010 Half-Year Results
Gameloft's financial statements for the first half-year ending June 30, 2010 breaks down as follows:
In EUR millions S1 2010 S1 2009
Revenue 66.6 60.1
Other income 0.1 0.1
Cost of sales (9.4) (7.7)
R&D (32.0) (29.2)
Sales & Marketing (13.7) (13.8)
Administration (5.3) (4.3)
Other income and expenses (0.5) (0.6)
Current operating income 5.8 4.5
Stock-based compensation
(0.9) (1.3)
Other operational revenues and expenses (0.2) 0.0
Operating income 4.7 3.2
Net financial income 1.3 0.3
Tax expense (0.7) (1.2)
Net profit/loss (group share) 5.3 2.2
Gameloft achieved consolidated sales of EUR66.6 million for the first half of 2010, up by 11% from the first half of 2009. The company's growth accelerated during the second quarter of 2010. The activity continues to be driven by increased market share in traditional Java and Brew phones, as well as by the massive success enjoyed by Smartphones around the world.
The solid growth in sales and efficient cost control in the company's three departments, R&D, Sales & Marketing, and Administration, have resulted in a substantial increase in Gameloft's operating and net income in the first half of 2010. The current operating income for the first six months of fiscal year 2010 stands at EUR5.8 million, up 29% compared to the first half of 2009. Therefore, the operating margin stands at 8.8%, compared to 7.6% during the first half of 2009.
The half-year impact from expensing stock options is EUR0.9 million. This charge does not have an impact on the company's equity and cash level. Interest income amounted to EUR+1.3 million and is comprised of exchange gains and interest on the company's net cash.
The net half-year profit stands at EUR5.3 million, up 140% compared to the first half of 2009. The Group's net margin reached 7.9% which more than doubled compared to the first half of 2009. Earnings per share and fully diluted earnings per share both stand at 0.07EUR.
Healthy Financial Position
Gameloft's financial position was very solid on June 30, 2010. The company's equity stood at EUR69.6 million and net cash and cash equivalents totaled EUR25.9 million. Cash generation was particularly strong during the first half of the year. The company's self-financing capacity reached EUR6.9 million and on June 30, 2010 Gameloft's net cash increased by EUR6.2 million. Therefore, the company has the financial resources necessary to continue its fast growth and take market share around the world.
Outlook for 2010-2011
- Gameloft should continue to win over market share in Java and Brew
phones, as a result of the progressive withdrawal of a large number of
competitors.
- The recent and future releases of new high-performance Smartphones from
Apple, Samsung, Nokia and Google should continue sustaining Gameloft's
growth in the upcoming quarters. Gameloft has become one of the top
game publishers on Apple's iPhone and iPad, and its AppStore revenues
grew 82% during the first half of 2010.
- The release of new devices that are suited for video games such as
Apple's iPad will allow Gameloft to continue its diversification with
other formats and provide the company with interesting relays for
growth. Gameloft is one of the very few players in the market that has
the resources and know-how allowing it to be present systematically at
the launch of all the new downloadable consoles and tablets (iPad,
PlayStation Network, Nintendo DSiWare, Nintendo WiiWare, etc.).
Gameloft is renewing its growth target for sales, profitability and net cash over the full year of 2010. In the long term, Gameloft appears to be in an ideal position to benefit from the rapid emergence of the digital distribution of video games on mobile phones, tablets and consoles.
Sales for the third quarter will be published on November 3, 2010 after the market closes.
About Gameloft
Gameloft is the worldwide leader in developing and publishing downloadable video games. Gameloft is now positioned, after 10 years, as one of the most innovative companies in its field. The company designs games for mobile phones, smartphones, iPhone, iPod touch and iPad for which the number of units should exceed four billion in 2012. As a pioneer in the new downloadable game console market, Gameloft publishes games for WiiWare, DSiWare, Microsoft Xbox LIVE Arcade and PlayStation Network. Partnership agreements with major licensors allow Gameloft to associate the strongest international brands with such games as Uno, Ferrari, Shrek, CSI, Iron Man, Spiderman and Sonic. The company also has its own brand portfolio with established franchises such as Real Football, Asphalt and Cerebral Challenge. Gameloft has locations on all continents, distributes its games in 100 countries and has its own production studios with over 3,500 developers. Gameloft is listed on the Paris Stock Exchange (ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA).
For more information, consult http://www.gameloft.com
P&L (EURK) S1 2010 S1 2009
Revenue 66,563 60,102
Other revenue from the activity 114 137
Cost of sales -9,420 -7,720
R&D -31,958 -29,234
Sales and Marketing -13,669 -13,847
Administration -5,312 -4,310
Other income and operating expenses -476 -587
Current operating income 5,842 4,541
Stock-based compensation -941 -1,261
Other operating revenue and expenses -174 -44
Operating income 4,727 3,237
Cost of net financial indebtedness 34 58
Interest income 5,772 1,965
Interest expense -4,491 -1,739
Net financial income 1,315 284
Employee profit-sharing -24 -78
Tax expense -748 -1,248
Net profit/loss (group share) 5,270 2,194
Earnings per share 0.07 0.03
Fully diluted earnings per share 0.07 0.03
BALANCE SHEET (EURK) 30/06/2010 31/12/2009
ASSETS
Net intangible fixed assets 14,720 12,602
Net tangible fixed assets 5,249 4,579
Non-current financial assets 2,364 1,948
Assets from deferred assets 3,384 2,762
Total non-current assets 25,718 21,892
Inventory 60 457
Clients receivables 34,324 32,626
Cash and cash equivalents 25,985 19,804
Other current assets 8,207 8,674
Total current assets 68,577 61,562
TOTAL 94,294 83,454
LIABILITIES
Capital 3,744 3,740
Issue premium 66,803 66,593
Reserves -6,264 -16,368
Result 5,270 5,972
Shareholders' equity 69,552 59,936
Non-current liabilities 1,551 1,639
Current liabilities 23,191 21,878
TOTAL 94,294 83,454
Cash flow statement (EURK) S1 2010 S1 2009
Operating transactions
Net profit/loss 5,270 2,194
Depreciation of tangible and intangible 6,500 5,492
assets
Result from stocks options and assimilated 941 1,261
Tax paid 60 -190
Sales of assets 37 79
Capitalized R&D expense -3,015 -1,784
License acquisition -2,888 -3,214
Self-financing capacity 6,903 3,838
Change in inventories 397 1,619
Change in trade receivables -26 7,086
Change in operating liabilities -744 -5,154
Change in the working capital requirement -373 3,551
Operating cash flow 6,531 7,389
Investment-related cash flow
Acquisitions of intangible fixed assets -313 -300
Acquisitions of tangible fixed assets -1,643 -960
Acquisition of other fixed financial assets -648 -27
Acquisition of controlling interests 65 4
Repayment of loans and other financial 51 189
assets
Change in scope 39 45
Total transactions linked to investments -2,450 -1,049
Total flows from financing activities 174 75
Change in cash 4,255 6,414
Net cash at the beginning of the year 19,749 10,748
Impact of conversion differentials 1,921 -262
Net cash at the end of the year 25,925 16,900
For more information, consult http://www.gameloft.com
- Current Operating Income of EUR5.8M, up 29%
- Net Profit of EUR5.3M, up 140%
- Net Cash of EUR25.9M
2010 Half-Year Results
Gameloft's financial statements for the first half-year ending June 30, 2010 breaks down as follows:
In EUR millions S1 2010 S1 2009
Revenue 66.6 60.1
Other income 0.1 0.1
Cost of sales (9.4) (7.7)
R&D (32.0) (29.2)
Sales & Marketing (13.7) (13.8)
Administration (5.3) (4.3)
Other income and expenses (0.5) (0.6)
Current operating income 5.8 4.5
Stock-based compensation
(0.9) (1.3)
Other operational revenues and expenses (0.2) 0.0
Operating income 4.7 3.2
Net financial income 1.3 0.3
Tax expense (0.7) (1.2)
Net profit/loss (group share) 5.3 2.2
Gameloft achieved consolidated sales of EUR66.6 million for the first half of 2010, up by 11% from the first half of 2009. The company's growth accelerated during the second quarter of 2010. The activity continues to be driven by increased market share in traditional Java and Brew phones, as well as by the massive success enjoyed by Smartphones around the world.
The solid growth in sales and efficient cost control in the company's three departments, R&D, Sales & Marketing, and Administration, have resulted in a substantial increase in Gameloft's operating and net income in the first half of 2010. The current operating income for the first six months of fiscal year 2010 stands at EUR5.8 million, up 29% compared to the first half of 2009. Therefore, the operating margin stands at 8.8%, compared to 7.6% during the first half of 2009.
The half-year impact from expensing stock options is EUR0.9 million. This charge does not have an impact on the company's equity and cash level. Interest income amounted to EUR+1.3 million and is comprised of exchange gains and interest on the company's net cash.
The net half-year profit stands at EUR5.3 million, up 140% compared to the first half of 2009. The Group's net margin reached 7.9% which more than doubled compared to the first half of 2009. Earnings per share and fully diluted earnings per share both stand at 0.07EUR.
Healthy Financial Position
Gameloft's financial position was very solid on June 30, 2010. The company's equity stood at EUR69.6 million and net cash and cash equivalents totaled EUR25.9 million. Cash generation was particularly strong during the first half of the year. The company's self-financing capacity reached EUR6.9 million and on June 30, 2010 Gameloft's net cash increased by EUR6.2 million. Therefore, the company has the financial resources necessary to continue its fast growth and take market share around the world.
Outlook for 2010-2011
- Gameloft should continue to win over market share in Java and Brew
phones, as a result of the progressive withdrawal of a large number of
competitors.
- The recent and future releases of new high-performance Smartphones from
Apple, Samsung, Nokia and Google should continue sustaining Gameloft's
growth in the upcoming quarters. Gameloft has become one of the top
game publishers on Apple's iPhone and iPad, and its AppStore revenues
grew 82% during the first half of 2010.
- The release of new devices that are suited for video games such as
Apple's iPad will allow Gameloft to continue its diversification with
other formats and provide the company with interesting relays for
growth. Gameloft is one of the very few players in the market that has
the resources and know-how allowing it to be present systematically at
the launch of all the new downloadable consoles and tablets (iPad,
PlayStation Network, Nintendo DSiWare, Nintendo WiiWare, etc.).
Gameloft is renewing its growth target for sales, profitability and net cash over the full year of 2010. In the long term, Gameloft appears to be in an ideal position to benefit from the rapid emergence of the digital distribution of video games on mobile phones, tablets and consoles.
Sales for the third quarter will be published on November 3, 2010 after the market closes.
About Gameloft
Gameloft is the worldwide leader in developing and publishing downloadable video games. Gameloft is now positioned, after 10 years, as one of the most innovative companies in its field. The company designs games for mobile phones, smartphones, iPhone, iPod touch and iPad for which the number of units should exceed four billion in 2012. As a pioneer in the new downloadable game console market, Gameloft publishes games for WiiWare, DSiWare, Microsoft Xbox LIVE Arcade and PlayStation Network. Partnership agreements with major licensors allow Gameloft to associate the strongest international brands with such games as Uno, Ferrari, Shrek, CSI, Iron Man, Spiderman and Sonic. The company also has its own brand portfolio with established franchises such as Real Football, Asphalt and Cerebral Challenge. Gameloft has locations on all continents, distributes its games in 100 countries and has its own production studios with over 3,500 developers. Gameloft is listed on the Paris Stock Exchange (ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA).
For more information, consult http://www.gameloft.com
P&L (EURK) S1 2010 S1 2009
Revenue 66,563 60,102
Other revenue from the activity 114 137
Cost of sales -9,420 -7,720
R&D -31,958 -29,234
Sales and Marketing -13,669 -13,847
Administration -5,312 -4,310
Other income and operating expenses -476 -587
Current operating income 5,842 4,541
Stock-based compensation -941 -1,261
Other operating revenue and expenses -174 -44
Operating income 4,727 3,237
Cost of net financial indebtedness 34 58
Interest income 5,772 1,965
Interest expense -4,491 -1,739
Net financial income 1,315 284
Employee profit-sharing -24 -78
Tax expense -748 -1,248
Net profit/loss (group share) 5,270 2,194
Earnings per share 0.07 0.03
Fully diluted earnings per share 0.07 0.03
BALANCE SHEET (EURK) 30/06/2010 31/12/2009
ASSETS
Net intangible fixed assets 14,720 12,602
Net tangible fixed assets 5,249 4,579
Non-current financial assets 2,364 1,948
Assets from deferred assets 3,384 2,762
Total non-current assets 25,718 21,892
Inventory 60 457
Clients receivables 34,324 32,626
Cash and cash equivalents 25,985 19,804
Other current assets 8,207 8,674
Total current assets 68,577 61,562
TOTAL 94,294 83,454
LIABILITIES
Capital 3,744 3,740
Issue premium 66,803 66,593
Reserves -6,264 -16,368
Result 5,270 5,972
Shareholders' equity 69,552 59,936
Non-current liabilities 1,551 1,639
Current liabilities 23,191 21,878
TOTAL 94,294 83,454
Cash flow statement (EURK) S1 2010 S1 2009
Operating transactions
Net profit/loss 5,270 2,194
Depreciation of tangible and intangible 6,500 5,492
assets
Result from stocks options and assimilated 941 1,261
Tax paid 60 -190
Sales of assets 37 79
Capitalized R&D expense -3,015 -1,784
License acquisition -2,888 -3,214
Self-financing capacity 6,903 3,838
Change in inventories 397 1,619
Change in trade receivables -26 7,086
Change in operating liabilities -744 -5,154
Change in the working capital requirement -373 3,551
Operating cash flow 6,531 7,389
Investment-related cash flow
Acquisitions of intangible fixed assets -313 -300
Acquisitions of tangible fixed assets -1,643 -960
Acquisition of other fixed financial assets -648 -27
Acquisition of controlling interests 65 4
Repayment of loans and other financial 51 189
assets
Change in scope 39 45
Total transactions linked to investments -2,450 -1,049
Total flows from financing activities 174 75
Change in cash 4,255 6,414
Net cash at the beginning of the year 19,749 10,748
Impact of conversion differentials 1,921 -262
Net cash at the end of the year 25,925 16,900
For more information, consult http://www.gameloft.com
No comments: